In a recent interview with GQ Magazine, CEO of Sony Interactive Entertainment Jim Ryan, opened up a little more about the impact of COVID-19 on the new generation, VR improvements for the PlayStation 5, and more about bridging the gap between consoles and PC.
When asked "what changed" regarding Sony's stance to keep console and PC separate, Ryan responded that it was a few factors that played a role. "We find ourselves now in early 2021 with our development studios and the games that they make in better shape than they’ve ever been before," revealed the CEO. "Particularly from the latter half of the PS4 cycle, our studios made some wonderful, great games. There’s an opportunity to expose those great games to a wider audience and recognize the economics of game development, which are not always straightforward. The cost of making games goes up with each cycle, as the caliber of the IP has improved. Also, our ease of making it available to non-console owners has grown. So it’s a fairly straightforward decision for us to make."