Monday, June 3, 2019

Super Smash Bros. Ultimate  3.1.0 Adds Character Fixes And Toy-Con VR Mode


  • Offline
    • You can use the Toy-Con VR Goggles to enjoy Smash in VR mode via the Games & More menu.
      • VR mode is a single-player experience only.
      • The Toy-Con VR Goggles are sold separately as part of the Nintendo Labo Toy-Con 04: VR Kit or the Nintendo Labo Toy-Con 04: VR Kit – Starter Set + Blaster.
      • This is shown on Nintendo Labo’s page as well: https://www.nintendo.co.jp/labo/with_toy-con/
  • Online
    • FPs can be used in Battle Arenas.
    • An option to send amiibo out on journeys has been added, through which FPs go on a journey to train via the internet. You can find it via Games & More amiibo Send on a Journey.
    • Some of the preferred rules for Quickplay battles have been adjusted.
  • General
    • Game balance adjustments have been made.
    • Several issues have been fixed to improve gameplay experience.
    • The fighters have been adjusted:
Fighter
Move
Change
All Fighters
Basic Movements
After wall jumping, you’ll now need to wait longer before wall jumping in the same direction again.
Donkey Kong
Neutral Special
Super armor lasts longer after unleashing the fully charged move.
Samus
Up Smash Attack
Made it easier to hit multiple times.
Dark Samus
Up Smash Attack
Made it easier to hit multiple times.
Fox
Neutral Attack 2
Made it easier to hit multiple times when continuing with a flurry attack.
Pikachu
Grab
Increased grab range.
Luigi
Neutral Attack 2
Made it easier to hit multiple times when continuing with Neutral Attack 3.
Luigi
Grab
Adjusted the attack range when used just before landing.
It is now be easier to hit opponents in front of you.
Luigi
Down Special
When using this move on the ground and rising into the air with certain timing, the invincibility will no longer last the entire duration of the move.
Ness
Neutral Attack 2
Increased attack range and moved it forward. Made it easier to hit multiple times when continuing with Neutral Attack 3.
Captain Falcon
Side Tilt Attack
Extended launch distance.
Captain Falcon
Up Tilt Attack
Increased attack speed.
Captain Falcon
Forward Air Attack
Increased the high-damage range.
Captain Falcon
Back Air Attack
Extended launch distance.
Captain Falcon
Side Special
Increased attack speed when getting close to an opponent.
Increased the durability of the super armor.
Extended the time until launched opponents can move again.
Captain Falcon
Down Special
Extended the time hit detection lasts on the ground and in the air.
Jigglypuff
Neutral Attack 1
Made it easier to hit multiple times when continuing with Neutral Attack 2.
Jigglypuff
Neutral Attack 2
Increased attack range.
Peach
Neutral Attack 1
Made it easier to hit multiple times when continuing with Neutral Attack 2.
Peach
Side Smash Attack
Extended launch distance with the golf club.
Peach
Forward Air Attack
Shortened the launch distance.
Peach
Backward Throw
Shortened the launch distance.
Peach
Side Special
Increased vulnerability after hitting.
Peach
Up Special
Made it easier to hit multiple times.
Peach
Down Special
Increased vulnerability.
Daisy
Neutral Attack 1
Made it easier to hit multiple times when continuing with Neutral Attack 2.
Daisy
Side Smash Attack
Extended launch distance with the golf club.
Daisy
Forward Air Attack
Shortened the launch distance.
Daisy
Backward Throw
Shortened the launch distance.
Daisy
Side Special
Increased vulnerability after hitting.
Daisy
Up Special
Made it easier to hit multiple times.
Daisy
Down Special
Increased vulnerability.
Ice Climbers
Basic Movements
Ice Climbers will now recover midair jumps the same way as other fighters.
Ice Climbers
Basic Movements
Nana will no longer jump when pressing the jump button right after a grab.
Pichu
Basic Movements
Pichu is now easier to hit.
Pichu
Basic Movements
Increased shield size.
Pichu
Side Tilt Attack
Increased the amount of damage taken when using the move.
Shortened the launch distance.
Pichu
Side Smash Attack
Increased the amount of damage taken when using the move.
Increased vulnerability.
Pichu
Down Smash Attack
Increased the amount of damage taken when using the move.
Pichu
Forward Air Attack
Increased the amount of damage taken when using the move.
Pichu
Back Air Attack
Increased the amount of damage taken when using the move.
Pichu
Down Air Attack
Increased the amount of damage taken when using the move.
Pichu
Forward Throw
Increased the amount of damage taken when using the move.
Pichu
Neutral Special
Increased the amount of damage taken when using the move.
Pichu
Side Special
Increased the amount of damage taken when using the move.
Pichu
Up Special
Increased the amount of damage taken when using the move.
Pichu
Down Special
Increased the amount of damage taken when using the move.
Lucina
Side Smash Attack
Shortened the launch distance.
Lucina
Forward Air Attack
Shortened the launch distance.
Ganondorf
Down Smash Attack
Made it easier to hit multiple times.
Roy
Up Smash Attack
Made it easier to hit multiple times.
Chrom
Up Smash Attack
Made it easier to hit multiple times.
Mr. Game & Watch
Up Tilt Attack
Made it easier to hit multiple times.
Pit
Up Smash Attack
Made it easier to hit multiple times.
Dark Pit
Up Smash Attack
Made it easier to hit multiple times.
Dark Pit
Side Special
Reduced vulnerability when hitting an opponent in the air.
Zero Suit Samus
Side Special
Made it easier to hit multiple times.
Zero Suit Samus
Down Special
Extended the travel distance when inputting left or right with the stick.
Snake
Neutral Attack 1
Made it easier to hit multiple times when continuing with Neutral Attack 2.
Snake
Neutral Attack 2
Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3.
Ivysaur
Neutral Special
Made it easier to hit multiple times.
Charizard
Neutral Attack 1
Made it easier to hit multiple times when continuing with Neutral Attack 2.
Charizard
Neutral Attack 2
Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3.
Diddy Kong
Neutral Attack 2
Increased attack range and made it easier to hit multiple times when continuing from Neutral Attack 1.
Diddy Kong
Dash Attack
Adjusted launch angle.
Diddy Kong
Up Smash Attack
Made it easier to hit multiple times.
Extended launch distance.
Diddy Kong
Up Air Attack
Reduced vulnerability.
Reduced vulnerability when landing after using the move.
Diddy Kong
Down Air Attack
Increased attack speed.
Diddy Kong
Neutral Special
Increased power. However, the power against shields will remain the same.
Shortened the charge time.
Diddy Kong
Up Special
Decreased the fall speed while charging.
Extended vertical distance when charged.
Diddy Kong
Final Smash
FS Meter
Increased power of the explosion and jet at the start.
Decreased the power of the tackle.
Made it harder for opponents with lower damage to be launched with the final tackle.
Olimar
Basic Movements
Olimar is now easier to hit.
Olimar
Side Smash Attack
Reduced the high-damage window.
Increased vulnerability.
Olimar
Up Smash Attack
Increased vulnerability.
Olimar
Up Special
Adjusted the flight time when the move is used repeatedly.
Lucario
Neutral Attack 1
Reduced vulnerability.
Lucario
Neutral Attack 2
Reduced vulnerability.
Lucario
Neutral Attack 3
Reduced vulnerability.
Lucario
Dash Attack
Increased attack range.
Lucario
Side Tilt Attack
Extended launch distance.
Lucario
Side Smash Attack
Increased the high-damage range.
Lucario
Up Smash Attack
Made it easier to hit multiple times.
Lucario
Neutral Air Attack
Increased the range it will hit opponents on the ground.
Lucario
Up Air Attack
Increased the high-damage range.
Lucario
Down Air Attack
Made it easier to hit multiple times.
Lucario
Neutral Special
Reduced the range it will push opponents while charging.
Increased attack range when charged to max.
Reduced vulnerability.
Lucario
Side Special
Fighters can no longer move through Lucario.
Increased grab range.
R.O.B.
Neutral Attack 1
Made it easier to hit multiple times when continuing with Neutral Attack 2.
R.O.B.
Neutral Attack 2
Increased attack range.
Toon Link
Neutral Attack 1
Made it easier to hit multiple times when continuing with Neutral Attack 2.
Wolf
Neutral Attack 1
Made it easier to hit multiple times when continuing with Neutral Attack 2.
Wolf
Neutral Attack 2
Increased attack range and made it easier to hit multiple times when continuing with Neutral Attack 3.
Wolf
Neutral Attack 3
Moved the attack range forward and made it easier to hit multiple times when continuing from Neutral Attack 2.
Wolf
Down Smash Attack
Shortened the launch distance of the front attack.
Wolf
Neutral Special
Increased vulnerability.
Wolf
Up Special
Reduced the range of the last attack.
Adjusted launch angle and made it easier to hit multiple times.
Wolf
Down Special
Wolf becomes invincible sooner.
Increased attack speed.
Increased detection speed to reflect projectiles.
Villager
Up Smash Attack
Made it easier to hit multiple times.
Wii Fit Trainer
Neutral Attack 1
Made it easier to hit multiple times when continuing with Neutral Attack 2.
Rosalina & Luma
Dash Attack
Reduced Luma’s vulnerability.
Rosalina & Luma
Side Smash Attack
Extended launch distance when Luma is near.
Rosalina & Luma
Forward Air Attack
Made it easier to hit multiple times.
Reduced vulnerability.
Increased the speed of the edge-grab range detection.
Rosalina & Luma
Grab
Increased speed.
Rosalina & Luma
Up Special
Increased fast-fall speed after using the move.
Rosalina & Luma
Down Special
Reduced Luma’s vulnerability.
Rosalina & Luma
Other
Reduced Luma’s stamina.
Shortened the time it takes for Luma to reappear after being defeated when there are 1 to 3 opponents.
Little Mac
Neutral Attack 1
Reduced vulnerability.
Made it easier to hit multiple times when continuing with Neutral Attack 2.
Little Mac
Neutral Attack 2
Reduced vulnerability. Increased attack range.
Little Mac
Neutral Attack 3
Increased attack range.
Little Mac
Side Tilt Attack
Made it easier to hit multiple times when hitting an airborne opponent.
Little Mac
Down Tilt Attack
Increased attack range.
Little Mac
Up Smash Attack
Increased the amount of time super armor lasts.
Little Mac
Neutral Special
Reduced vulnerability when using the move on the ground when it is not fully charged.
Reduced vulnerability when using KO Uppercut on the ground.
Little Mac
Side Special
Increased the range at the beginning of the move.
Little Mac
Down Special
Reduced vulnerability.
Mii Brawler
Neutral Attack 2
Made it easier to hit multiple times when continuing with a flurry attack.
Mii Brawler
Flurry Attack
Increased attack range.
Mii Brawler
Neutral Special 2
Made it easier to hit multiple times.
Mii Gunner
Up Smash Attack
Made it easier to hit multiple times.
PAC-MAN
Up Smash Attack
Made it easier to hit multiple times.
Shulk
Neutral Attack 2
Increased attack range.
Shulk
Up Smash Attack
Adjusted launch angle and made it easier to hit multiple times.
Bowser Jr.
Dash Attack
Adjusted launch angle.
Bowser Jr.
Up Tilt Attack
Reduced vulnerability.
Bowser Jr.
Up Smash Attack
Extended launch distance.
Bowser Jr.
Neutral Special
Increased attack speed in air.
Bowser Jr.
Side Special
Increased speed when starting to move.
Bowser Jr.
Up Special
Increased attack range of the hammer attack.
Increased the amount of time hit detection lasts for the hammer attack.
Adjusted launch angle of the explosion from the Junior Clown Car when used on the ground and made it easier to hit multiple times.
Duck Hunt
Up Air Attack
Made it easier to hit multiple times.
Ryu
Neutral Attack 1
Increased the amount of time you can cancel with a special move.
Ryu
Neutral Attack 2
Increased the amount of time you can cancel with a special move.
Ryu
Neutral Attack (Strong, Close Range)
Adjusted launch angle and distance.
Ryu
Side Tilt Attack (Weak, Close Range)
Increased the amount of time you can cancel with a special move.
Ryu
Side Tilt Attack (Weak, Long Range)
Increased attack range for the tip.
Ryu
Up Tilt Attack (Strong)
Adjusted launch angle when hitting an airborne opponent.
Ryu
Down Tilt Attack (Weak)
Increased the amount of time opponents will be in the damage animation when the move hits.
Ryu
Down Tilt Attack (Strong)
Shortened launch distance.
Ryu
Up Air Attack
Increased the amount of time hit detection lasts.
Increased attack range.
Ryu
Neutral Special
Decreased the speed for light Hadoken and light Shakunetsu Hadoken, and increased speed for heavy Hadoken and heavy Shakunetsu Hadoken.
Increased attack speed and power of Hadoken and Shakunetsu Hadoken.
Increased the range Hadoken will hit opponents on the ground.
Ryu
Side Special
Increased the first attack’s range when the move is performed on the ground.
Ken
Neutral Attack 1
Increased the amount of time you can cancel with a special move.
Ken
Neutral Attack 2
Increased the amount of time you can cancel with a special move.
Ken
Neutral Attack (Heavy, Close Range)
Adjusted launch angle and distance.
Ken
Neutral Attack (Heavy, Close Range)
Increased attack power and maintained launch distance.
Ken
Side Tilt Attack (Light, Close Range)
Increased the amount of time you can cancel with a special move.
Ken
Side Tilt Attack (Light, Long Range)
Increased attack range for the tip.
Ken
Side Tilt Attack (Heavy)
Adjusted launch angle.
Ken
Up Tilt Attack (Heavy)
Adjusted launch angle when hitting an airborne opponent.
Ken
Down Tilt Attack (Light)
Increased the amount of time opponents will be in the damage animation when the move hits.
Ken
Down Tilt Attack (Heavy)
Shortened launch distance.
Ken
Side Smash Attack
Extended launch distance.
Ken
Down Air Attack
Increased the amount of time you can cancel with a special move or a Final Smash.
Ken
Side Special
Increased the first attack’s range when the move is performed on the ground.
Shortened the hitstun shuffle travel distance.
Ken
Up Special
Made it easier to hit multiple times.
Shortened the hitstun shuffle travel distance.
Made the first attack not negate other attacks.
Extended launch distance when hitting an opponent on the ground with a flaming Shoryuken.
Extended launch distance when hitting an opponent in the air with a light Shoryuken or a flaming Shoryuken.
Shortened the launch distance for medium Shoryuken.
Ken
Command-Input Move
Shortened the hitstun shuffle travel distance when Nata Otoshi Geri hits.
Ken
Command-Input Move
Increased attack power of Oosoto Mawashi Geri and maintained launch distance.
Ken
Command-Input Move
Increased power of Inazuma Kick.
However, the power against shields will remain the same.
Cloud
Down Smash Attack
Made it easier to hit multiple times.
Bayonetta
Neutral Attack 1
Increased the amount of time hit detection lasts.
Bayonetta
Flurry Attack Finish
Extended launch distance.
Bayonetta
Dash Attack
Extended launch distance for the high-damage range.
Bayonetta
Up Tilt Attack
Made it easier to hit multiple times.
Bayonetta
Down Smash Attack
Increased the amount of time hit detection lasts.
Bayonetta
Side Special
Reduced vulnerability when landing.
Bayonetta
Up Special
Reduced vulnerability when landing.
Bayonetta
Down Special
Increased the amount of time counter detection lasts.
Increased the amount of time Bat Within’s detection lasts.
Increased the recovery speed of Witch Time’s duration.
Inkling
Neutral Attack 3
Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2.
King K. Rool
Up Air Attack
Increased the speed of the edge-grab range detection.
Isabelle
Side Special
Opponents will not get caught when the hook is not moving quickly.
After the hook touches the ground and the hook is yanked back,
opponents can be caught.
Incineroar
Neutral Attack 1
Adjusted the launch distance when hitting with the elbow and made it easier to hit multiple times when continuing with Neutral Attack 2.
Incineroar
Neutral Attack 2
Made it easier to hit multiple times when continuing with Neutral Attack 3.
Piranha Plant
Neutral Attack 3
Increased attack range.
Piranha Plant
Flurry Attack
Increased the amount of time opponents will be in the damage animation when the move hits.
Joker
Side Special
Made it easier to hit multiple times with Eigaon.
Patch Notes

No comments:

Post a Comment