
- Offline
- You can now play Spirit Board with up to four players.
- Select the spirit you want to challenge on the Spirit Board, and then go to Party → Fighter to select the number of people who will play. When playing with multiple people, you will lose the battle if any player is KO’d.
- The following spirits will now appear in the Shop.
- Partner Pikachu
- Partner Eevee
- Dice Block
- River Survival
- Golden Dash Mushroom
- Online
- We adjusted the calculation for Global Smash Power.
- General
- Added the DLC fighter Piranha Plant.
- Piranha Plant will become available for purchase as DLC at a later date.
- Pressing both jump buttons at the same time will now cause you to short hop.
- Fixed the issue where the KO score included your teammates’ KOs when Team Attack was On.
- Game-balance adjustments.
- Various gameplay fixes.
- Specific fighter adjustments are below.
Fighter
|
Move
|
Change
|
Mario
|
DashAttack
|
Adjusted launch angle.
|
Mario
|
FS Meter
|
Extended launch distance.
|
Donkey Kong
|
Forward Air Attack
|
Shortened the landing time after using the move.
|
Link
|
Up Air Attack
|
Shortened the landing time after using the move.
|
Link
|
Neutral Special
|
Extended the time from when the arrow is loosed to when it disappears.
|
Samus
|
Side Special
|
Extended the range of the missile and reduced the vulnerability when using the move in the air.
|
Samus
|
Down Special
|
Reduced vulnerability.
|
Dark Samus
|
Down Special
|
Reduced vulnerability.
|
Yoshi
|
Forward Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Kirby
|
Dash Attack
|
Increased power range and attack power while maintaining launch distance.
|
Kirby
|
Side Tilt Attack
|
Slightly reduced vulnerability and extended undamaged launch distance.
|
Kirby
|
Down Special
|
Adjusted the super armor frames after using the move.
|
Pikachu
|
Grab Attack
|
Shortened hitstun time.
|
Luigi
|
Up Smash Attack
|
Extended launch distance.
|
Luigi
|
Down Air Attack
|
Opponents on the ground will no longer suffer a meteor effect.
|
Luigi
|
Side Special
|
Reduced vulnerability.
|
Luigi
|
Down Special
|
Extended launch distance.
|
Ness
|
Up Air Attack
|
Shortened the landing time after using the move.
|
Ness
|
Down Air Attack
|
Increased attack power and maintained launch distance.
|
Jigglypuff
|
Side Tilt Attack
|
Reduced vulnerability.
|
Jigglypuff
|
Down Tilt Attack
|
Extended launch distance.
|
Jigglypuff
|
Up Smash Attack
|
Increased attack power of low-power zone.
|
Jigglypuff
|
Back Air Attack
|
Increased attack speed.
|
Jigglypuff
|
Forward Throw
|
Adjusted launch angle.
|
Jigglypuff
|
FS Meter
|
Extended launch distance.
|
Peach
|
Up Special
|
Shortened launch distance of repeated attacks.
|
Daisy
|
Up Special
|
Shortened launch distance of repeated attacks.
|
Bowser
|
Neutral Attack
|
Increased power.
|
Bowser
|
Side Tilt Attack
|
Increased power.
|
Bowser
|
Down Smash Attack
|
Extended launch distance.
|
Bowser
|
Up Special
|
Made it easier to hit multiple times.
|
Bowser
|
Final Smash & FS Meter
|
Crouching opponents will now be launched the same as standing opponents.
|
Ice Climbers
|
Basic Movements
|
Nana and Popo will follow each other more when separated.
|
Ice Climbers
|
Up Special
|
Made it easier to grab edges.
|
Sheik
|
Up Smash Attack
|
Increased the first attack’s range.
|
Sheik
|
Down Smash Attack
|
Made it easier to hit multiple times.
|
Sheik
|
Forward Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Sheik
|
Up Air Attack
|
Shortened the landing time after using the move.
|
Sheik
|
Side Special
|
Reduced vulnerability.
|
Pichu
|
Grab Attack
|
Shortened hitstun time.
|
Ganondorf
|
Forward Air Attack
|
Shortened the landing time after using the move.
|
Ganondorf
|
Up Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Mewtwo
|
Dash Attack
|
Shortened the downtime from shielding.
|
Mewtwo
|
Side Tilt Attack
|
This move will now always launch forward.
|
Mewtwo
|
Up Special
|
Made it easier to grab edges.
|
Roy
|
Down Air Attack
|
Shortened the landing time after using the move.
|
Chrom
|
Down Air Attack
|
Shortened the landing time after using the move.
|
Chrom
|
Up Special
|
Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first.
|
Mr. Game & Watch
|
Forward Air Attack
|
Increased attack range.
|
Mr. Game & Watch
|
Down Air Attack
|
Shortened the landing time after using the move.
|
Pit
|
Final Smash & FS Meter
|
Crouching opponents will now be launched the same as standing opponents.
|
Zero Suit Samus
|
Side Smash Attack
|
Shortened the launch distance when the attack hits the middle of an opponent’s body.
|
Zero Suit Samus
|
Forward Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Zero Suit Samus
|
Up Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Zero Suit Samus
|
Down Special
|
Shortened the amount of time undamaged opponents are buried.
|
Wario
|
Down Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Snake
|
Up Tilt Attack
|
Extended the high-damage window.
|
Ike
|
Up Special
|
Shortened the meteor distance.
|
Charizard
|
Dash Attack
|
Increased attack power and extended launch distance.
|
Diddy Kong
|
Neutral Air Attack
|
Shortened the landing time after using the move.
|
Lucas
|
Up Tilt Attack
|
Added electrical damage.
|
Lucas
|
Neutral Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Lucas
|
Down Air Attack
|
Added electrical damage.
|
Lucas
|
Grab Attack
|
Added electrical damage.
|
Sonic
|
Side Tilt Attack
|
Made it easier to hit multiple times.
|
Sonic
|
Forward Air Attack
|
Shortened hitstun time.
|
Sonic
|
Back Air Attack
|
Reduced vulnerability when landing.
|
Sonic
|
FS Meter
|
Extended launch distance.
|
King Dedede
|
Side Special
|
Reduced the attack range of the moving Gordo.
|
Lucario
|
Forward Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Lucario
|
Neutral Special
|
Shortened hitstun time.
|
Lucario
|
FS Meter
|
Increased power.
|
R.O.B.
|
Side Special
|
Made it easier to hit multiple times.
|
Toon Link
|
Forward Air Attack
|
Shortened the landing time after using the move.
|
Toon Link
|
Back Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Mega Man
|
Side Tilt Attack
|
Special moves will not be activated when jumping and using Mega Buster.
|
Rosalina & Luma
|
Dash Attack
|
Made it easier to hit multiple times.
|
Rosalina & Luma
|
Up Tilt Attack
|
Extended launch distance for Luma’s Up Tilt Attack.
|
Rosalina & Luma
|
Down Tilt Attack
|
Extended the distance Luma moves forward.
|
Rosalina & Luma
|
Neutral Air Attack
|
Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts.
|
Rosalina & Luma
|
Forward Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Rosalina & Luma
|
Down Air Attack
|
Shortened the amount of time between the start of the move and the meteor effect.
|
Rosalina & Luma
|
Neutral Special
|
Reduced vulnerability when sending out and calling back Luma.
|
Rosalina & Luma
|
Up Special
|
Made it easier to grab edges.
|
Rosalina & Luma
|
Final Smash & FS Meter
|
Shortened the distance you can shift when the attack is making contact.
|
Little Mac
|
Neutral Air Attack
|
Shortened the landing time and the amount of time you cannot grab edges after using the move.
|
Little Mac
|
Up Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Greninja
|
Down Smash Attack
|
Increased the range of the inner attacks.
|
Greninja
|
Up Special
|
Can no longer move immediately when landing on a moving platform or slanted ground.
|
Mii Brawler
|
Flurry Attack
|
Increased attack range and shortened the opponent’s hitstun shuffle distance.
|
Mii Brawler
|
Up Smash Attack
|
Extended the high-damage window and reduced the low-damage window.
|
Mii Brawler
|
Neutral Air Attack
|
Reduced vulnerability when landing after using the move.
|
Mii Brawler
|
Back Air Attack
|
Reduced vulnerability when landing after using the move.
|
Mii Brawler
|
Up Air Attack
|
Increased power.
|
Mii Brawler
|
Neutral Special
|
Increased power.
|
Mii Brawler
|
Neutral Special
|
Reduced vulnerability.
|
Mii Brawler
|
Side Special
|
Extended distance and increased speed.
|
Mii Brawler
|
Up Special
|
Made it easier to grab edges.
|
Mii Brawler
|
Down Special
|
Greatly increased damage to opponents’ shields.
|
Mii Brawler
|
Down Special
|
Extended launch distance of kick performed with extra input.
|
Mii Gunner
|
Forward Air Attack
|
Shortened the landing time after using the move.
|
Palutena
|
Neutral Air Attack
|
Shortened hitstun time.
|
Palutena
|
Up Special
|
Made it easier to grab edges.
|
PAC-MAN
|
Forward Air Attack
|
Shortened the landing time and the amount of time you cannot grab edges after using the move.
|
PAC-MAN
|
Down Air Attack
|
Shortened the landing time after using the move.
|
PAC-MAN
|
Neutral Special
|
Extended the time until you disappear after landing the attack.
|
Robin
|
Up Special
|
Increased the speed of the backwards edge-grab range detection.
|
Shulk
|
Forward Air Attack
|
Shortened the landing time and the amount of time you cannot grab edges after using the move.
|
Shulk
|
Up Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Duck Hunt
|
Neutral Special
|
Reduced vulnerability.
|
DuckHunt
|
Side Special
|
Increased vulnerability. Shortened hitstun time for the exploding clay pigeons.
|
Ryu
|
Neutral Attack
|
Opponents hit in the air will be launched, making it easier to hit them with the next hit.
|
Ryu
|
Forward Air Attack
|
Shortened the landing time after using the move.
|
Ryu
|
Down Tilt Attack
|
Can no longer jump immediately after using the move.
|
Ken
|
Neutral Attack
|
Opponents hit in the air will be launched, making it easier to hit them with the next hit.
|
Ken
|
Neutral Air Attack
|
Shortened the landing time after using the move.
|
Ken
|
Forward Air Attack
|
Shortened the landing time after using the move.
|
Ken
|
Down Tilt Attack
|
Can no longer jump immediately after using the move.
|
Cloud
|
Forward Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Cloud
|
Down Special
|
Increased the range of Finishing Touch at the beginning of the move.
|
Corrin
|
Neutral Air Attack
|
Shortened the landing time after using the move.
|
Corrin
|
Forward Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Corrin
|
Up Air Attack
|
Shortened the landing time after using the move.
|
Bayonetta
|
Neutral Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Inkling
|
Neutral Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Inkling
|
Side Special
|
Shortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground.
|
Ridley
|
Neutral Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Ridley
|
Forward Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Ridley
|
Down Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Ridley
|
FS Meter
|
Increased power.
|
King K. Rool
|
Neutral Special
|
Shortened the length of the vacuum effect.
|
King K. Rool
|
Up Special
|
Reduced the range of the attack.
|
King K. Rool
|
Downward Throw
|
Shortened the amount of time undamaged opponents are buried.
|
Isabelle
|
Neutral Air Attack
|
Shortened the landing time and the amount of time you cannot grab edges after using the move.
|
Incineroar
|
Up Smash Attack
|
Extended launch distance.
|
Incineroar
|
Up Air Attack
|
Shortened the amount of time you cannot grab edges after using the move.
|
Incineroar
|
Down Air Attack
|
Shortened the landing time after using the move.
|
Incineroar
|
Up Throw
|
Extended launch distance.
|
Incineroar
|
Up Special
|
Extended vertical and horizontal distance.
|
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